Deathstroke Marks the End of Suicide Squad's Roadmap
Dec 08, 2024 12:05 PMSuicide Squad: Kill the Justice League is facing a troubled fate as Rocksteady reveals the last character, Deathstroke, from its initial content roadmap. After a lackluster year marked by an incredibly steep 95% price cut on Steam, the game's future seems bleak. Rocksteady's social media engagement has drastically declined, indicating a potential abandonment of the live service model, which was heavily anticipated yet poorly executed. With the final update on December 10, the game's ability to captivate audience interest remains in question.
nIs Suicide Squad: Kill the Justice League worth playing now?Given its dramatic discount and lack of exciting updates, the game may not be worth playing for many. It seems to have strayed from Rocksteady's strengths in creating single-player experiences that resonate with players, leaving fans with hopes for future projects.
nSuicide Squad: Kill the Justice League was launched in 2024 by Rocksteady Studios, renowned for their previous successes with the Arkham series. However, the game's pivot to a live service model was met with skepticism, especially as players expected a deeper narrative experience like Rocksteady's past titles. The game's troubled launch raised questions about the viability of such live service games in a market often dominated by single-player narratives that have previously been Rocksteady's forte.
Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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It’s a real bummer to see Rocksteady struggle post-Arkham, especially with a franchise as rich as Suicide Squad; the drastic price drop is telling. It feels like they've lost touch with what made their games special, and that pivot to a live service might just be a sign of the times rather than a step forward.
It’s a shame to see Rocksteady struggle with a game that had so much potential; their knack for immersive single-player narratives just doesn't translate well to the live service model. With Deathstroke as the last character and a steep price cut, it feels like fans are being left hanging while we all hope for a return to form in their upcoming projects.