Dragon’s Dogma 2 director Hideaki Itsuno has expressed pride in the sequel while acknowledging it may not appeal to everyone. In a recent interview, Itsuno clarified that the game was designed with a specific audience in mind, explicitly stating it is unlike typical Nintendo offerings. This intentional direction means that some players might not appreciate the game's unique design. Itsuno noted that despite mixed reception among certain players, those who enjoy the game do so deeply because of its intricate details. He views Dragon’s Dogma 2 as potentially his last major project in the industry, mentioning the decreasing number of AAA titles and his age as contributing factors to this sentiment. Itsuno has plans to explore new opportunities after completing his current work with Capcom, emphasizing his commitment to the Dragon’s Dogma series throughout development.
What makes Dragon's Dogma 2 different from other RPGs?Dragon's Dogma 2 diverges from conventional RPGs by focusing on a specific audience rather than aiming for broad appeal. Itsuno's design choices prioritize unique gameplay mechanics and rich detail that resonate with dedicated fans, differentiating it from mainstream titles often associated with Nintendo's style.
Released as a sequel to the original 2012 title, Dragon's Dogma 2 continues to build on its predecessor's strengths while maintaining an overall action-RPG framework. The original game was well-received for its innovative combat system and pawn mechanics that allowed players to share AI companions online. Anticipation for the sequel has been high, especially after updates aimed at resolving performance issues commonly reported by players, enhancing the game's overall experience.
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