Funcom, the developer behind the successful game Dune: Awakening, announced layoffs as part of a restructuring process aimed at enhancing the game's live operation and preparing for a major console release next year. The studio reported that despite Dune: Awakening experiencing a successful launch with about 190,000 concurrent players, the game's player count has since dropped to around 20,000 daily. In a recent statement, Funcom expressed its commitment to supporting affected employees and acknowledged the challenges of this transition while emphasizing the continued development of new content and features for the game.
What led to the layoffs at Funcom, the studio behind Dune: Awakening?The layoffs were part of a restructuring process intended to shift focus towards long-term live operations and upcoming console releases. Despite the game's initial success, the studio needed to realign its resources, leading to difficult personnel decisions.
Dune: Awakening, based on Frank Herbert's iconic science fiction series, combines elements of survival, strategy, and MMO gameplay As Funcom's biggest release to date, it garnered significant attention and a strong player base at launch but is currently navigating challenges in maintaining player engagement and satisfaction
Comments
Man, that post-launch player drop hits hard, but focusing on the long game could really pay off for the console crowd. Here's hoping the team bounces back stronger with some spice-filled content updates.
It's always tough to see studios reshuffle after launch, but hopefully this restructuring means we'll get a polished console experience. The post-launch player retention struggle is real, though - reminds me how even successful live service games need that magic sauce to keep players hooked long-term.