In "Elden Ring: Shadow of the Erdtree" DLC, a dataminer discovered that the final boss, Promised Consort Radahn, originally had cut dialogue. The silent antagonistic figure would have introduced himself with lines like "I am Radahn," "Born of red-maned Radagon, and Rennala of the Full Moon," and "A lion bred for battle." This discovery indicates that FromSoftware initially intended for Radahn to be more vocal, which contrasts with his current mute portrayal in the game. The decision to cut these lines seems to align with the developer's preference for a more implicit narrative style.

Why was the dialogue of Promised Consort Radahn cut from Elden Ring: Shadow of the Erdtree DLC?

FromSoftware likely chose to remove Radahn's dialogue to maintain a sense of mystery and implicit storytelling, which is a hallmark of their game's narrative approach. By keeping characters' backstories and motives less explicit, they encourage players to explore and piece together lore through gameplay and environmental clues.

Elden Ring, developed by FromSoftware, is known for its deep lore and challenging gameplay. The "Shadow of the Erdtree" DLC continues the intricate storytelling and complex world-building that fans of the series appreciate. The game also draws influences from earlier FromSoftware titles like Dark Souls and Bloodborne, renowned for their enigmatic characters and plotlines.