Elden Ring: Nightreign, the latest title from FromSoftware, will not include the beloved messaging system present in previous Soulslike games. Game director Junya Ishizaki explained that the game is designed for short sessions lasting around 40 minutes, focusing primarily on combat rather than exploration or communication. While player ghosts will return, the dynamic of leaving messages—often used for advice or humorous interactions—will be absent due to the need for a streamlined gameplay experience. Furthermore, resting at Sites of Grace won’t respawn defeated enemies, making for a different risk-reward dynamic in the game. Elden Ring: Nightreign is set to launch on multiple platforms, and a network test will be held in February, providing players an early look.

What new features will be present in Elden Ring: Nightreign?

Elden Ring: Nightreign will emphasize a condensed RPG gameplay experience primarily through combat, ideally suited for shorter gaming sessions. The game will feature player ghosts and forego the message-leaving system to maintain pacing and focus. Additionally, the decision to rest at Sites of Grace will no longer trigger enemy respawns, altering gameplay strategy.

Elden Ring, originally released in February 2022, is an action RPG that gained acclaim for its vast open world, engaging lore, and intricate designs typical of FromSoftware's titles. Following the success of the original game, Nightreign aims to explore new gameplay mechanics while maintaining the franchise's core appeal.