Capcom's upcoming title, Monster Hunter Wilds, is generating excitement with a fresh approach to weapon designs, as explained by the game's director Yuya Tokuda. Unlike its predecessor, Monster Hunter: World, where weapons maintained a similar form while having customized looks, each weapon in Wilds will feature a unique design. This change addresses community concerns regarding design repetitiveness. The recently unveiled Hope series armor and weapon concept art showcases these distinct designs. Additionally, players can look forward to exploring the new locale, Oilwell Basin, and take on menacing Apex monsters. Scheduled for release on February 28, 2025, for PlayStation 5, Xbox Series X|S, and PC, Monster Hunter Wilds aims to rejuvenate the franchise with a focus on individuality in weaponry and exciting new gameplay elements.

What is different about weapon designs in Monster Hunter Wilds compared to Monster Hunter: World?

In Monster Hunter Wilds, each weapon has its own unique design, unlike Monster Hunter: World where weapons generally retained a similar appearance with customization based on monster materials.

Monster Hunter Wilds is the latest installment in the iconic Monster Hunter franchise, known for its immersive gameplay where players take on colossal creatures in dynamic environments. The series has evolved significantly over the years, with each iteration introducing new mechanics, monsters, and expansive worlds to explore. Fans eagerly anticipate Wilds, especially after the mixed feelings about weapon designs in the previous game.