
Concord, a recently released game by Firewalk Studios, faced an abrupt shutdown just two weeks after its launch, leaving players scrambling to earn the elusive Platinum trophy. With only three days to complete the trophy requirements, a notable group of 69 dedicated gamers managed to achieve this feat. Despite the game's potential, including a petition with nearly 2,000 signatures advocating for its return, its shutdown was attributed to insufficient player engagement. Reviews have highlighted frustrations regarding the game’s identity and lack of distinctive features when compared to similar free alternatives available in the market.
Will Concord ever come back?While there is interest from fans, including a petition for re-release, experts believe that Concord is unlikely to make a comeback due to its unprecedented situation and poor initial engagement.
Concord is positioned as a live-service shooter, blending elements reminiscent of games like Team Fortress 2 and Destiny. However, its launch does not reflect a solid foundation for long-term player retention. The gaming community is disappointed at its quick demise, as many were hopeful the title would evolve into a successful franchise. The lessons from Concord's failure may influence the future of live-service models for PlayStation and other game developers.
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Comments
It's always a bummer to see a game with potential get shut down so quickly, especially when the community rallies for it like this. It really underscores the importance of player engagement and unique identity in a crowded market—let's hope developers take notes for future live-service launches
It’s always a bummer to see a game shut down so quickly, especially when there are passionate players rallying behind it. Concord's rapid decline really highlights the tough landscape for live-service titles—if they can’t carve out a unique identity, they risk fading away before they get a chance to shine.
It's a bummer to see Concord pulled so quickly; it had potential but clearly missed the mark on player engagement. Hopefully, developers take notes from this experience to ensure future live-service titles have stronger foundations.