Hideo Kojima, the renowned creator of the Metal Gear Solid series, has garnered a reputation for including lengthy cutscenes in his games, with Metal Gear Solid 4 holding the record for the longest at 71 minutes. Interestingly, in a 1997 interview, Kojima expressed concern about having characters engage in long dialogues, suggesting that he wanted to avoid tedious cutscenes. Despite his initial hesitation, he later embraced cinematic storytelling, leading to more extensive cutscenes in his work. As he prepares to release Death Stranding 2, fans are left wondering whether he will surpass his own record with even longer cutscenes.

Why did Hideo Kojima change his stance on cutscenes in video games?

Kojima's change of heart can be attributed to his cinematic aspirations and the complex narratives in his games that he believes necessitate extensive storytelling, showcasing his evolution as a game developer who prioritizes cinematic experiences.

Metal Gear Solid, originally released on the PlayStation in 1998, revolutionized the stealth game genre and is known for its intricate plot and rich character development. Kojima's approach has sparked discussions about the balance between gameplay and narrative, making the franchise a significant topic in gaming culture.