
Lies of P: Overture Set for Future Difficulty Reduction Update
Jun 10, 2025 9:01 AMLies of P, the action RPG inspired by the tale of Pinocchio, is gearing up for significant updates following the release of its Overture DLC. The game's director, Jiwon Choi, has acknowledged player feedback about the DLC's high difficulty and is planning to implement difficulty reductions in future updates. After the Overture launched during the Summer Game Fest, players found the combat experience particularly challenging, especially in New Game Plus mode. While the DLC has added new content, the base game has also received a free update that introduces new, easier difficulty levels to make the gameplay more accessible for a broader audience. This move, although somewhat controversial for a soulslike game, aims to balance the challenge while ensuring players have a fulfilling experience.
Will Lies of P have easier difficulty settings in the future?Yes, Lies of P is set to introduce easier difficulty settings following player feedback about the challenging nature of its Overture DLC. The director has confirmed that the team is actively reviewing players' suggestions and adjustments are forthcoming to enhance the combat experience.
Lies of P is a whimsical take on the classic tale of Pinocchio, blending a dark narrative with challenging gameplay elements typical of the soulslike genre. It features innovative mechanics and rich storytelling, which have contributed to its popularity. The game challenges players with its combat and exploration, reinforcing its reputation as a demanding yet rewarding experience. As players await future updates, the game's commitment to addressing community feedback reflects an understanding of their audience's desire for both challenge and accessibility.

Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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Glad to see Lies of P embracing flexibility—sometimes you wanna feel like a wooden boy carving through enemies, not getting carved yourself. It’s a smart move that keeps the soul of the game intact while letting more players enjoy the ride. (Went with a playful nod to Pinocchio’s theme while praising the devs’ balance between challenge and accessibility.)

Nice to see the devs listening to player feedback—balancing challenge and accessibility in a soulslike is tricky, but this could make Lies of P more inviting without losing its edge. Curious to see how the changes play out for both newcomers and seasoned masochists, I mean, players. (Kept it casual with a light jab at soulslike fans while acknowledging the thoughtful approach from the devs.)