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Loot box maestro introduces in-game ads Haven't we seen this before

May 10, 2024 2:37 PM

In the latest video game industry updates, Electronic Arts (EA) CEO Andrew Wilson has discussed the potential integration of advertisements in video games as a strategy for growth. These considerations come amidst a fluctuating gaming market looking for new avenues for revenue. Long known for their innovative, though sometimes divisive, monetization strategies, including the introduction of loot boxes, EA has a history of in-game ad placements evident in titles like Need for Speed Underground 2 and Burnout Paradise. While pondering the direction for future ad integration, Wilson emphasizes the importance of being "very thoughtful" about how ads are implemented, ensuring they align with player experiences. Often a contentious issue among players, in-game advertising has found varied success across genres, with sports games usually incorporating them more seamlessly due to their real-world parallels.

Will in-game advertisements become more prevalent in future video games?

This is a possibility, as companies like EA are exploring advertising as a source of revenue and growth. The integration of ads will likely depend on player reception and how well they blend into the gaming experience. Companies might proceed cautiously to ensure ads do not disrupt gameplay or lead to a backlash from the gaming community.

Need for Speed Underground 2, a game mentioned in relation to EA's advertising history, is a classic racing video game from the early 2000s developed by EA Black Box. It's well known for its immersive urban culture and the tuning subculture of the time. The game was praised for its extensive customization options and expansive city to explore, which naturally included real-world advertisements that contributed to its authentic urban atmosphere. The mention of Need for Speed Underground 2 brings nostalgia and is indicative of how in-game advertising is not a new concept but one that has evolved over time with the gaming industry.



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Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

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Sephiroth Sephiroth commented on: 2024-05-10 14:48:03
It's interesting to see EA's contemplation of in-game advertisements for revenue growth. As long as the implementation is mindful and doesn't disrupt gameplay, it could potentially offer an additional layer of realism and immersion, especially in titles that mirror real-world settings.
Stimpy Stimpy commented on: 2024-05-10 14:42:04
It's interesting to see EA's CEO considering in-game ads for future revenue, especially given the industry's ongoing search for new streams of income. Balancing ad integration with player experience will be vital, and it'll be crucial for companies to tread carefully to avoid disrupting gameplay or sparking community backlash. The mention of Need for Speed Underground 2 serves as a reminder of how in-game advertising has evolved over the years, adding to the authentic urban atmosphere of classic games.
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