Netflix's Black Mirror series reintroduces interactivity with its new episode "Plaything," featuring Peter Capaldi as a former video game journalist. It mirrors the themes from the iconic "Bandersnatch," where choices affect narrative paths. In "Plaything," we dive into the brainstorming process of a 1990s video game named "Thronglets," a god simulation where players care for virtual creatures. The episode also introduces a mobile game that complements the show, both developed in tandem to enhance viewer engagement. However, discoverability issues may cause it to slip through the cracks despite its intriguing mechanics and meta-commentary.

What is the main concept behind Black Mirror's "Thronglets"?

The core concept of "Thronglets" revolves around being a god-like figure to virtual creatures, guiding their development and answering philosophical questions, echoing the episode "Plaything." It combines elements of resource management with deep narrative layers, offering a unique gameplay experience that taps into the show's storytelling style.

The Black Mirror series, known for its exploration of technology's impact on society, originally gained attention with "Bandersnatch," a pioneering interactive film experience. "Plaything" attempts to resonate with that success while presenting a fresh narrative intertwined with gaming experiences from the 1990s, reflecting the evolution of video games and their cultural significance.