Rockstar Games co-founder Dan Houser has shed light on the untold story of the canceled single-player DLC for Grand Theft Auto 5 featuring Trevor as a secret agent. During a podcast, he revealed that the DLC, which was about half completed, was ultimately scrapped in favor of focusing on the more lucrative GTA Online. Despite the disappointment of fans and the talented team members, who attempted to create compelling narratives around the core characters, the shift to develop Red Dead Redemption 2 led to the abandonment of this project. Houser expressed a desire to produce more single-player DLC in his new studio, Absurd Ventures, reflecting the audience's love for enriched storytelling in games.

What happened to the single-player DLC for GTA 5?

The single-player DLC for GTA 5 was scrapped as Rockstar Games shifted its focus to GTA Online and later, Red Dead Redemption 2. It was about half finished when it was abandoned due to prioritization of projects that appeared more commercially successful.

Grand Theft Auto 5, originally released in 2013, has been a monumental success for Rockstar, pioneering expansive open-world gameplay and introduced a wealth of online multiplayer content. The game's narrative was critically acclaimed, and the anticipation for additional story elements was high among fans, particularly those who enjoyed the previous titles' single-player expansions, like those in GTA 4. The revelation of the canceled DLC has reignited discussions about the balance between single-player experiences and the monetization models prevalent in online gaming today.