Ubisoft sorry for using group’s flag in Assassin’s Creed art
News article overviewNintendo Switch games overviewPlayStation 5 games overviewRead our Reviews

Ubisoft sorry for using group’s flag in Assassin’s Creed art

Jul 09, 2024 1:23 PM

Ubisoft has extended an apology to the Japanese historical re-enactment group, Sekigahara Teppo-tai, for using their flag in the concept art of their upcoming game, Assassin's Creed Shadows, without permission. This flag was recreated in two pieces of art, sparking concern among fans and the flag's owner after its appearance in promotional materials. Ubisoft announced on X/Twitter that they will refrain from further using the artwork featuring the flag, except for the already printed physical art book in the game's Collector's Edition. Ubisoft aims to provide an authentic experience in Assassin's Creed Shadows, which will feature two protagonists: the shinobi Naoe and the historically real figure Yasuke. Assassin's Creed Shadows will launch on November 12, 2024, for those purchasing the Gold, Ultimate, or Deluxe Editions, and on November 15 for the Standard Edition.

Why did Ubisoft apologize to Sekigahara Teppo-tai?

Ubisoft apologized to Sekigahara Teppo-tai because they used the group's flag in the concept art for Assassin's Creed Shadows without obtaining permission, which was then identified and raised by fans and the group's members.

Assassin's Creed Shadows is set in Japan and aims to integrate historical elements into its gameplay. Yasuke, one of the protagonists, is based on a real historical figure—an African man who lived in Japan during the 16th century and became a samurai under the daimyō Oda Nobunaga. This adds a layer of authenticity and intrigue to the game's narrative, promising an enriched experience for players interested in history and the Assassin's Creed universe.

Samira Khan avatar
Written by:

Samira Khan

Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.

Read more articles from: Samira Khan

Follow us

Login or register to join the conversation
See the complete videogame news list