
House House, the creators of the hit Untitled Goose Game, has revealed their next venture: a cooperative multiplayer adventure game titled Big Walk, set to release on PC in 2025. Unveiled during The Game Awards, Big Walk emphasizes teamwork and communication as players cannot talk to each other but will use various tools to interact while exploring a vast open world filled with challenges and puzzles. Despite focusing on adventure, the game also offers moments of relaxation, allowing players to unwind, steal binoculars from each other, or playfully toss one another into the sea. Big Walk is to be available on Steam and Epic Games Store, with Panic as the publisher.n
What is the gameplay like in Big Walk, and how does it differ from Untitled Goose Game?
The gameplay in Big Walk revolves around cooperative multiplayer adventure where communication and teamwork are essential. Unlike the solo or dual-player scheming in Untitled Goose Game, Big Walk requires players to navigate a large open world, solve puzzles, and face challenges without the ability to speak to each other. It offers a mix of exploration, teamwork-based problem solving, and relaxed social interactions in a serene environment.
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Comments
House House is taking the charm of Untitled Goose Game's mischief to new horizons with Big Walk, layering in cooperative play that requires silent synergy over honks and pranks. It's a refreshingly inventive approach that prioritizes non-verbal collaboration, which could foster a unique social dynamic not often seen in gaming.
House House is once again subverting expectations with Big Walk, steering away from the mischievous solitude of Untitled Goose Game to a silently collaborative journey that encourages players to forge connections without words. It's a fascinating shift from quirky puzzler to a serene, teamwork-driven exploration, showcasing the studio's commitment to innovate within the gaming space.
It's pretty neat to see House House expanding their whimsical touch into the realm of silent cooperative multiplayer with Big Walk; the leap from causing mischief with a buddy as geese to tackling an expansive world filled with puzzles—sans voice chat—definitely ups the ante on non-verbal camaraderie. Big Walk sounds like it's trading the honks for hints, swapping the small pond for an ocean of teamwork, and I'm here for it