Warlock: Dungeons & Dragons, a new open-world single-player action-adventure game, was unveiled at The Game Awards 2025. Developed by Invoke Studios, known for Dungeons & Dragons: Dark Alliance, it allows players to wield dark magic in combat as they control Kaatri, a character who embraces her warlock powers to fend off invading forces. This game emphasizes 'expressive magic,' encouraging players to creatively solve challenges and defeat a diverse array of foes, including iconic D&D enemies like Beholders. The narrative integrates D&D lore, focusing on Kaatri's relationship with her patron. The developers aim to provide a video game-centric experience without traditional tabletop mechanics like dice-rolling, appealing both to veterans of D&D and newcomers alike.

What makes Warlock: Dungeons & Dragons different from traditional RPGs?

Warlock: Dungeons & Dragons focuses on player agency and immersive gameplay rather than mimicking traditional tabletop RPG mechanics. It avoids dice-rolling and instead emphasizes a video game experience, allowing players to use their magic and abilities to creatively solve problems and engage with the game world.

As part of the iconic Dungeons & Dragons franchise, Warlock leverages a rich narrative heritage, exploring themes of magic and power struggles within a fantastical universe. D&D has been a cornerstone of fantasy role-playing since the 1970s, influencing countless games and adaptations, making Warlock a significant addition to this legacy while aiming to attract both seasoned players and newcomers to its expansive lore.