This week's feature highlights the games our team has been playing. Tom O is on the lookout for family-friendly co-op games after finishing Split Fiction. Victoria's recent experience with A Short Hike reaffirms the appeal of simple gameplay. Bertie dives into Heading Out, a unique blend of driving and roguelike elements. A Short Hike is a cozy adventure where players explore Hawk Peak Provincial Park at a leisurely pace. Meanwhile, Heading Out offers a narrative-rich driving experience through the U.S., filled with choices and strategy, making each playthrough distinct and entertaining.
What makes A Short Hike a charming game experience?A Short Hike captivates players with its relaxing gameplay, charming open-world exploration, and wholesome interactions with various characters, all wrapped up in a delightful art style. The game’s brevity, taking just over an hour to complete, emphasizes the joy of simple, meaningful experiences without the need for complex mechanics.
A Short Hike is an indie game that has garnered praise for its serene atmosphere and engaging exploration. Players navigate as a bird, enjoying scenic views and quirky encounters, creating a refreshing alternative to lengthy, more intricate games. Heading Out, on the other hand, is poised to make waves with its unique combination of driving and roguelike tactics, encouraging players to think strategically while navigating the open road in a beautifully styled noir world.
Comments
A Short Hike’s magic comes from how effortlessly it blends chill exploration with little moments of joy—like finding hidden spots or chatting with quirky characters—making it feel like a mini-vacation in game form. Heading Out’s rogue-lite road trip angle has me curious, though; mixing strategy with the open road could be a recipe for some seriously addictive replayability.
A Short Hike nails that cozy, carefree vibe by keeping things light yet engaging—perfect for unwinding without the pressure of a massive time commitment. Meanwhile, Heading Out’s mix of road-trip freedom and roguelike twists sounds like a fresh take on narrative-driven gameplay.