Black Tides: Draga’s Wake 5 Oct 2026, 15:45

Black Tides: Draga’s Wake: new survival horror from Strange Creature Factory and Gregory Strangis

Black Tides: Draga’s Wake: new survival horror from Strange Creature Factory and Gregory Strangis

Black Tides: Draga’s Wake is an in-development third-person survival horror game from Strange Creature Factory, Gregory Strangis’ indie studio.

  • The studio was founded by Gregory Strangis, who is described in the coverage as a character and creature artist.
  • The game is set in an alternate version of the early 1900s, aboard a massive steamship.

What happened

Black Tides: Draga’s Wake has emerged as a new horror project from Strange Creature Factory, the independent studio founded by Gregory Strangis. In the available coverage, the game is described as a third-person survival horror title that is still in development. The project was first shown publicly through a gameplay trailer and an official project page, bringing the game into the spotlight for the first time.

Those public materials show that the game takes place in an alternate 1900s setting. Players find themselves aboard the Ormora, a colossal steamship that serves as the story’s central location. According to the project description, Draga and his crew must survive while something awakens inside the ship. The Steam Community page describes the game as a nightmarish, colossal steamship set in an alternate 1900s world, while the official presentation page confirms the same basic premise.

Early reactions to the trailer have drawn comparisons to Bloodborne and Resident Evil, mainly because of the atmosphere, creature design, and tone of the footage. Strangis has reportedly acknowledged that some people see Bloodborne influences. At the same time, no concrete details about platforms, a release date, or a release window have been announced yet. Specific gameplay systems have also not been officially detailed in the available sources, so the comparison to other horror series is, for now, mostly based on mood and presentation.

The public project information does show that Strange Creature Factory is leaning into a clear mix of horror, creature design, and a historical setting with steampunk elements. The studio is positioning Black Tides: Draga’s Wake as a game centered on surviving the ship, with an emphasis on exploring the lower decks and confronting the threat lurking in the vessel’s hull.

Timeline

  • April 2022: according to his public resume, Gregory Strangis is working as head creature/character artist at Strange Creature Factory.

  • 2026-10-05: Black Tides: Draga’s Wake is highlighted again as an in-development third-person survival horror game with a gameplay trailer and an official presentation page.

  • 2026-10-05: the Steam Community page and official site describe the setting as an alternate 1900s world aboard the Ormora, a giant steamship.

  • 2026-10-05: the public description emphasizes that Draga must regroup his crew and discover what is awakening in the ship’s hull.

  • 2026-10-05: coverage links early trailer reactions to Bloodborne and Resident Evil, while Strangis says some viewers recognize Bloodborne references.

Background

Strange Creature Factory presents itself as an indie studio focused on horror, atmosphere, and creature design. The company’s LinkedIn page describes it as active in computer games and as a creator of “high-stakes, immersive nightmares and unforgettable creatures through visceral action and atmosphere.” That matches the way Black Tides: Draga’s Wake is being presented now: as a project where visual menace, monsters, and a claustrophobic setting are central.

Gregory Strangis is described in the coverage as the studio’s founder and as an artist with experience in games and film. His LinkedIn profile lists him as founder and creative director at Strange Creature Factory, while his ArtStation resume lists him as head creature/character artist at the studio from April 2022. The directly accessible sources therefore confirm his role within Strange Creature Factory and his background as a character and creature artist. Claims about earlier credits at Rockstar, Naughty Dog, GTA 5, Red Dead Redemption 2, and film productions are mentioned in the coverage, but are not fully detailed in the primary or directly accessible sources provided.

The official project page and the Steam Community page together reveal the core concept: an alternate 1900s world, a giant steamship, and a threat awakening below deck. The official site explicitly names the Ormora and sets up Draga as trapped aboard the ship while trying to regroup his crew. The Steam page adds a short gameplay description focused on “visceral brawler combat” against twisted horrors below deck, along with the goal of regrouping and surviving.

The Bloodborne and Resident Evil comparisons are, for now, mainly an interpretation of the first trailer reactions and the tone of the presentation. The available sources still do not provide a full mechanical breakdown, a platform list, or a release date. As a result, the project is currently most notable for its studio background, setting, and visual presentation rather than concrete release information.

Sources

  • Official presentation page for Black Tides: Draga’s Wake
  • Steam Community page for Black Tides: Draga’s Wake
  • Gregory Strangis’ LinkedIn profile
  • Gregory Strangis’ ArtStation resume
  • YouTube video with studio and project context