News The Blood of Dawnwalker 16 Sept 2026, 16:303 min read

The Blood of Dawnwalker: time mechanic may not return in sequel, says Konrad Tomaszkiewicz

The Blood of Dawnwalker: time mechanic may not return in sequel, says Konrad Tomaszkiewicz

In brief

  • Konrad Tomaszkiewicz says Rebel Wolves won’t automatically reuse The Blood of Dawnwalker’s time mechanic in a sequel.
  • Rebel Wolves wants to decide per new story whether the system fits, or whether it should be changed or removed.
  • In the current game, players have 30 days and 30 nights to save the protagonist’s family from vampire Brencis.

What happened

Konrad Tomaszkiewicz, game director at Rebel Wolves, told Eurogamer in an interview that the time mechanic from The Blood of Dawnwalker will not necessarily be part of a sequel. According to him, the studio has not made a decision about a follow-up yet, and it only wants to use the system if it fits a new story. That leaves several possibilities open: a sequel could keep the same foundation, but the studio could also adjust the mechanic or leave it out entirely.

The current game is built around that time pressure. Players are given 30 days and 30 nights to save the protagonist’s family, while quests and other actions consume time. In the setup described by Eurogamer, that urgency is tied to the conflict with vampire Brencis. The mechanic is therefore not just a standalone system, but a core part of how the game’s story and progression are structured.

Tomaszkiewicz also said Rebel Wolves is exploring how future RPGs can feel different. He did not share concrete details, but made it clear the studio does not want to be locked into the exact same system for every future project. That fits the broader way the studio talks about upcoming games: not as a fixed repetition of one formula, but as a series of projects that can make different choices depending on the story.

Timeline

  • 2026-09-16: Eurogamer publishes an interview with Konrad Tomaszkiewicz in which he says The Blood of Dawnwalker’s time mechanic does not necessarily return in a sequel.

  • 2026-09-16: Tomaszkiewicz says in the same publication that Rebel Wolves wants to adapt or remove the mechanic per story, rather than force the same system into every game.

  • 2026-09-16: Eurogamer reports that The Blood of Dawnwalker gives players 30 days and 30 nights to save the protagonist’s family from Brencis.

  • 2026-09-16: The reporting also notes that quests and other actions take time, meaning the time pressure directly affects progression and planning.

  • 2026-09-16: Tomaszkiewicz says Rebel Wolves is exploring how future RPGs can feel different, but names no concrete new features or systems.

Background

The Blood of Dawnwalker is a dark fantasy action RPG from Rebel Wolves. The game stands out because of its time mechanic, which forces players to make choices within a limited period and makes progression cost time directly. That setup makes the game different from many other RPGs, where players can often explore and complete quests without a hard time limit.

The central threat in the current setup is Brencis, the vampire antagonist tied to the protagonist’s goal of rescuing their family. According to the reporting, the game is built around a race against the clock of 30 days and 30 nights. That gives the game a clear sense of urgency, since every action affects the time available.

Tomaszkiewicz’s comments are not about an announced sequel, but about how Rebel Wolves thinks about future projects. He says the studio has not decided on a follow-up yet and that a time mechanic will only return if it fits the story the studio wants to tell. That keeps the future open: the next project could be a sequel, or it could be another RPG within the same creative direction.

The studio has also said it is exploring other ideas for future RPGs. Tomaszkiewicz did not mention names, systems, or a release date. So the only thing that is clear is that Rebel Wolves does not want to be tied to one fixed design choice for all of its next games.

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