Xbox layoffs: what does it mean for The Elder Scrolls VI?

Intelligence Summary
- Find out how recent Xbox layoffs could affect The Elder Scrolls VI and what it means for the game’s future.
In short
- Development of The Elder Scrolls VI could face significant delays due to recent Xbox layoffs.
- Bethesda is concerned that the game’s quality could suffer if less experienced developers are brought in.
- Since its official announcement in 2018, no concrete release date has been revealed.
GAME-scanner analysis
The recent layoffs at Xbox, which saw around 1,600 employees let go, have a direct impact on Bethesda, the developer of The Elder Scrolls VI. That total also includes 136 employees from id Software, highlighting the broader effects of Microsoft’s restructuring. Internal sources at Bethesda say the studio fears that losing experienced staff will lead to a drop in quality, especially given the complexity of the technology Bethesda uses. Hiring less experienced developers could further slow down a game that has been in development since 2018. This could significantly extend The Elder Scrolls VI’s release timeline.
What does this mean for players?
For fans of the Elder Scrolls franchise, this means they may have to wait even longer for The Elder Scrolls VI to launch. The uncertainty around development could lead to frustration, especially given the high expectations that have built up since the announcement. Players are hoping for an immersive experience that raises the bar beyond its predecessors, but these recent developments could put that ambition under pressure. It is crucial that Bethesda maintains quality, as the franchise is known for its detailed and expansive worlds.
Timeline
2018-06-10: The Elder Scrolls VI is officially announced.
2023: Xbox announces layoffs, affecting Bethesda.
2024: Bethesda confirms that development of The Elder Scrolls VI is progressing, but without a concrete release date.
Related GAME-scanner articles
Sources
Tweet van @bethesdaTweet van @bethesdaDoom isn’t the only franchise that relies on id Tech. A branch of it is used by MachineGames on the Wolfenstein games, including the sequel it’s currently developing . Every so often those branches are merged when one side has tech improvements the other would like access to. One source said some of the most recent improvements occurred during the development of Revelations . Following the cuts to the engine team, they weren’t sure who would be left to help MachineGames get access to them and ke