Fable: Playground Games built the team starting in 2017

In brief
- IGN says Fable has been in development for about ten years, with Playground Games starting team building in 2017 after Lionhead closed in 2016.
- According to IGN, the project has been in development for about ten years, though that includes team building and pre-production.
- Early team building began in 2017, a year after Lionhead Studios closed.
What happened
IGN reports that Fable at Playground Games has gone through a development cycle of roughly ten years. The publication makes clear that this period does not automatically mean ten years of full production, but can also include team formation and early development. That makes the timeline longer than just the phase in which public footage or concrete gameplay updates started to appear.
The first phase of that team building began in 2017, about a year after Microsoft shut down Lionhead Studios in 2016 following the cancellation of Fable Legends. That places the franchise’s restart firmly at Playground Games, the studio behind Forza Horizon. The source therefore draws a distinction between Lionhead’s closure and the later creation of a new Fable team at a different Xbox studio.
In the same article, IGN says Xbox protected the project during a period when layoffs and studio closures were happening elsewhere in the organization. It mentions Compulsion Games, Double Fine, Undead Labs, Ninja Theory, The Initiative, Arkane Austin, Bethesda, id Software, and MachineGames as part of that broader Xbox context. The main point is that, according to the publication, Fable did not face the same uncertainty as some other internal projects and studios within the Xbox ecosystem.
The available source does not give Fable a fixed release date. It does, however, discuss the project as an upcoming game in the context of a long development cycle, which means the title is not presented in the supplied material as finished or released. That fits the open question in the source about how much of those ten years was active development and how much was pre-production and team building.
Timeline
2016: Microsoft closes Lionhead Studios after cancelling Fable Legends, creating the franchise’s direct historical break.
2017: Playground Games begins early team building for Fable; IGN identifies this as the start of the new development phase.
Circa 2017-2026: IGN describes Fable’s development as a roughly ten-year process, including team building and pre-production.
2024: IGN publishes an article about Fable’s long development and the project’s protection within Xbox.
2024-01: In the supplied context, this is listed as a relevant publication period for reporting on Fable’s development.
2024 (later that year): The context refers to later reporting on Fable within the same broader news period around Xbox and Playground Games.
2025 (last year, relative to article date): The supplied fact context uses this as a relative time marker for recent developments around the game.
Background
Fable is an RPG being developed by Playground Games. The studio is best known for the Forza Horizon series, but is now also working on this new version of the fantasy franchise. That makes Playground Games the team reshaping the series after Lionhead, rather than a direct continuation by the original developer.
Lionhead Studios’ closure in 2016 is the key historical context. Microsoft tied that shutdown to the cancellation of Fable Legends, leaving the franchise without an active development studio for a time. The source then highlights 2017 as the moment Playground Games began assembling the team for the new Fable game.
The supplied context also notes that Xbox was dealing with layoffs, studio closures, and broader restructuring during the same period. In that connection, several names are mentioned, including Compulsion Games, Double Fine, Undead Labs, Ninja Theory, The Initiative, Arkane Austin, Bethesda, id Software, and MachineGames. That list mainly serves as background for how IGN frames the project within the wider Xbox organization.
No fixed release date is confirmed in the supplied source. Nor does it break down exactly how much of the reported ten years was active production, pre-production, or team building. The source therefore leaves room for interpretation, but it does confirm that Fable’s development has been longer and more phased than a standard announcement-to-release cycle.
Playground Games has confirmed on its own Fable page that it is working on the game. That supports the core of the report: Fable is no longer a Lionhead project, but a Playground Games project that was restarted within Xbox after Lionhead’s closure.
Sources
- IGN: article on Fable’s long development cycle and the project’s protection within Xbox
- Playground Games: official Fable page