It Takes Two: splitting sales records

Intelligence Summary
- It Takes Two hits 30 million sales. Split Fiction also succeeds with 7 million copies sold. See the impact of co-op gaming.
It Takes Two and Split Fiction break all sales records
The co-op adventure game It Takes Two, developed by Hazelight Studios, has further cemented its popularity and success by recently reaching the milestone of 30 million copies sold. This impressive sales figure confirms the game’s broad appeal and its innovative gameplay mechanics that bring players together in collaboration around the world.
Like It Takes Two, the spin-off Split Fiction, which takes place in the same universe but offers a different gameplay experience, has also posted remarkable results, selling 7 million copies. These figures point to the successful expansion of the brand and gamers’ appreciation for Hazelight’s creative vision.
The impact of co-op gaming
Co-op gaming has become increasingly popular in recent years. The success of It Takes Two is a clear example of this trend, with players needing to work together to solve puzzles and progress. This kind of gameplay not only encourages teamwork, but also creates a unique experience that helps strengthen the bond between players.
Hazelight’s design choices, led by director Josef Fares, have contributed to the game’s appeal. By emphasizing co-op elements, players were able to experience both challenges and triumphs together, boosting social interaction and helping drive the game’s success.
Timeline
April 2026: It Takes Two reaches the milestone of 30 million copies sold.
April 2026: Split Fiction records sales of 7 million copies.
Future developments
Given the huge success of both It Takes Two and Split Fiction, Hazelight will likely continue investing in the development of co-op games. The unique gameplay mechanics and stories created by the studio provide a foundation for future innovations and new projects.
With the gaming industry continuing to grow and demand for collaborative experiences on the rise, Hazelight would do well to keep following the growth of co-op games and explore new ideas that could build on its existing titles.
Conclusion
The success of It Takes Two and Split Fiction highlights the appeal of co-op gameplay in the modern gaming world. With 30 million sales for It Takes Two and 7 million for Split Fiction, the future looks bright for Hazelight Studios. The studio has redefined gaming standards by delivering a unique play experience that encourages cooperation and interaction.



