News Marvel’s Wolverine 18 Sept 2026, 17:004 min read

Marvel’s Wolverine: 1.9 million sales and over $130 million in revenue in three days

Marvel’s Wolverine: 1.9 million sales and over $130 million in revenue in three days

In brief

  • Alinea Analytics estimates Marvel’s Wolverine sold 1.9 million copies on PS5 in three days and generated over $130 million in revenue.

According to the same report, around 1 million of those sales came from digital pre-orders, with revenue topping $130 million.

Eurogamer also reports a physical sales mix of 22.9%, but Sony and Insomniac have not confirmed the figures.

What happened

Eurogamer says Alinea Analytics, via analyst Rhys Elliot, made an early sales estimate for Marvel’s Wolverine on PS5. In that analysis, the game is said to have sold about 1.9 million copies in the first three days after launch. That is a very short measurement window, so the figures mainly reflect the game’s initial commercial start rather than its full lifetime sales.

The same report says that roughly 1 million of those sales had already come in before release through digital pre-orders. That would mean a large share of the total was locked in before the game was actually available on PS5. In addition, Marvel’s Wolverine is said to have generated more than $130 million in revenue during that short period. In the material provided, this amount is not confirmed by Sony or Insomniac, so it remains a third-party estimate.

According to Eurogamer, 22.9% of sales came from physical editions. The article compares that share with other recent PS5 titles, including Marvel’s Spider-Man 2, Astro Bot and Ghost of Yotei. The publication is using that comparison to place Marvel’s Wolverine’s sales mix in a broader PS5 context, but again this is based on Alinea Analytics reporting rather than official platform data.

The figures mentioned are third-party estimates. The provided material contains no official sales numbers from Sony or Insomniac and no confirmation of the reported revenue. The split between pre-orders and later purchases is therefore still partly unclear, since the source only gives an estimate of the share that came in before release.

Timeline

  • 2026-09-18: Eurogamer publishes an article in which Alinea Analytics estimates early sales of Marvel’s Wolverine at about 1.9 million copies.

  • 2026-09-18: The same report says around 1 million sales came from digital pre-orders and revenue was above $130 million.

  • 2026-09-18: Eurogamer mentions a physical sales mix of 22.9% and compares Marvel’s Wolverine with Marvel’s Spider-Man 2, Astro Bot and Ghost of Yotei.

  • 2026-09-18: The article places the figures in the context of mixed reviews and online mockery around Marvel’s Wolverine’s launch.

  • 2026-09-18: The same piece also refers to a possible Sony plan to stop producing discs for new PlayStation games from 2028.

Background

Marvel’s Wolverine is a PS5 game from Insomniac Games and belongs to the same Marvel license as Marvel’s Spider-Man 2. The reporting here is not about official sales data, but about an Alinea Analytics analysis cited by Eurogamer. The key point is that the reported 1.9 million sales, the $130 million revenue and the 22.9% physical mix do not come from a Sony statement, but from an external estimate.

Eurogamer frames the launch in the context of mixed reviews and online mockery around the game. In the material provided, there is no official response from Sony or Insomniac to the reported sales and revenue estimates. That also leaves open how the publisher and developer view the game’s early performance, and whether they will publish their own figures later.

The comparison with Marvel’s Spider-Man 2, Astro Bot and Ghost of Yotei shows that Eurogamer is not treating Marvel’s Wolverine’s sales mix in isolation, but alongside other recent PS5 releases. That makes the 22.9% physical share relevant as a comparison point, even if it is still just a snapshot from a very early stage after launch. Whether that share changes later, for example heading into the holiday season, is not answered in the provided material.

The reference to a possible Sony plan to stop producing discs for new PlayStation games from 2028 is also incomplete in the source context. The article refers to that plan, but the provided material does not include the original announcement, the exact wording or whether it concerns a broad hardware policy or a specific production direction. As a result, that passage should be read cautiously as a reference within the article, not as a separately confirmed news item.

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