News No Rest for the Wicked 20 Apr 2026, 02:313 min read

No rest for the wicked: update on console versions

No rest for the wicked: update on console versions

Intelligence Summary

  • Discover the latest updates on No Rest for the Wicked’s console versions from Moon Studios.

No Rest for the Wicked: update on console versions

No Rest for the Wicked, developed by Moon Studios, has recently shared an update on the status of the game’s console versions. This comes as the game was originally released in Steam Early Access on April 18, 2024, and has since earned widespread praise.

About the game

No Rest for the Wicked is an isometric action RPG that offers players a challenging experience inspired by the soulslike genre. The game has been praised for its handcrafted environments and striking, painterly visuals. In doing so, it builds on Moon Studios’ reputation, which was established with the Ori series: Ori and the Will of the Wisps and Ori and the Blind Forest.

Current developments

In a post shared on Steam to mark the game’s second anniversary, Moon Studios emphasized that console players have not been forgotten. Despite that reassurance, however, no new details were shared about when the PlayStation or Xbox versions will become available.

The team is currently working hard to continue developing the game’s 1.0 version. Feedback from players in Early Access has played a crucial role in improving the game through regular patches.

Timeline

  • April 18, 2024: No Rest for the Wicked launches in Early Access on Steam.

  • May 2025: Negative Steam reviews put Moon Studios’ future in jeopardy.

  • January 2026: The “Together” co-op update launches for Steam players, a major step toward console versions.

Sales and popularity

The game has surpassed 1.7 million copies sold, an impressive achievement for an early access title. After initial challenges with negative reviews, it now holds a “Very Positive” rating on Steam based on more than 25,300 user reviews. This marks a significant shift in the game’s commercial momentum, as it took 20 months to reach its first million copies sold, followed by another 700,000 copies in the next four months.

Moon Studios CEO Thomas Mahler previously stated that full console ports had always been part of the plan, but in July 2025 the developer indicated that Xbox might be skipped at launch. The decision to prioritize PS5 and Nintendo Switch 2 first was due to the technical challenges of optimizing for multiple hardware platforms at once, which placed a significant strain on the relatively small team of around 80 people.

Future for console versions

Although there are still no specific release dates for the console versions, Moon Studios has promised that the team will focus on finishing the 1.0 version before moving on to development for other platforms. Completing the 1.0 version is crucial, especially given the ongoing certification processes from console manufacturers, which are often less forgiving of early access titles than Steam.

No Rest for the Wicked already has a page on the PlayStation Store, but it does not include an age rating or a pre-order option. Until the game is fully finished, it will likely remain difficult to provide concrete information about the console versions, despite the team’s commitment to delivering a high-quality experience.

Overall, interest in No Rest for the Wicked continues to grow, and the team is doing everything it can to make a successful console launch possible, which is an exciting development for both PC and console gaming communities.

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