Pokémon TCG Pocket loses players and revenue: what does it mean?

Intelligence Summary
- Pokémon TCG Pocket has lost over 41% of its players and seen revenue fall. What does this mean for the game’s future?
Briefly summarized
- Pokémon TCG Pocket has lost more than 41% of its players compared to last year.
- DeNA’s revenue has dropped by a third, raising concerns about the game’s viability.
- The game is being criticized for its shortcomings and the perception that it encourages gambling among children.
GAME-scanner analysis
The latest figures for Pokémon TCG Pocket are worrying. With a loss of more than 41% of players compared to last year, as reported by Kotaku, it is clear that the game no longer has the appeal it once did. DeNA’s financial reports confirm this trend, with revenue down 33%. This raises questions about the game’s future, especially given the ongoing criticism of launch issues that still have not been fixed. The perception that the game encourages gambling among young players may also be contributing to its declining popularity.
What does this mean for players?
For current Pokémon TCG Pocket players, this decline means the future of updates and improvements is uncertain. Players have voiced frustration over the low odds of pulling rare cards, which negatively affects the experience. This could lead to a further drop in active players unless DeNA acts quickly to address the problems.
Timeline
August 2026: DeNA reports a 41% drop in the number of Pokémon TCG Pocket players.
August 2026: DeNA’s revenue falls by a third, increasing concerns about the game’s viability.
Related GAME-scanner articles
Sources
Tweet van @UniteVidsTweet van @UniteVidsDeNA announced that its Q1 financial results for the game business experienced a significant decrease in both revenue and profit The company stated that the main factor behind these fluctuations is Pokémon TCG Pocket. While the average Monthly Active Users during the same period… pic.twitter.com/3vMC3soPAW — MAGIKARP🦈💦 (@UniteVids) August 6, 2026
Tweet van @UniteVidsTweet van @UniteVidsDeNA announced that its Q1 financial results for the game business experienced a significant decrease in both revenue and profit The company stated that the main factor behind these fluctuations is Pokémon TCG Pocket. While the average Monthly Active Users during the same period… pic.twitter.com/3vMC3soPAW — MAGIKARP🦈💦 (@UniteVids) August 6, 2026
Tweet van @JF_0357Tweet van @JF_0357So I hear your revenue is down….. Not surprised….. How about… Expand trading to 3 stars and crowns, universal pack points, decrease shine dust costs to trade and have duplicate cards redeemable for pack points. Most of all, improve pull rates! — Rockford (@JF_0357) August 6, 2026
Tweet van @NahomAganTweet van @NahomAganopened 50+ packs n not even a single ex or mega ex card showed up pic.twitter.com/uUzuJvymBR — Agan (@NahomAgan) August 1, 2026