Epic Games boss Tim Sweeney criticizes EU proposal on age limits for online services

In brief
- Tim Sweeney criticized a Reuters-reported EU proposal that would restrict children under 15 from online games, social media, video platforms and AI chatbots.
- In a post on X, Sweeney called it "terrible for the next generation of humanity" and pointed to Fortnite Creative Mode and Roblox Studio as examples of accessible digital creation.
- The available information mentions age tiers of 15+, 13-14 with parent-approved introductory accounts, 3-12 with child accounts, and under 3 with no legal access, but does not confirm that this is final.
What happened
Tim Sweeney, CEO and co-founder of Epic Games, publicly responded on September 16, 2026 to a Reuters-reported EU document about age-based access to digital services. The reporting concerns a proposal that would affect not only games, but also social media, video platforms and AI chatbots.
In his post on X, Sweeney said this would be "terrible for the next generation of humanity." He argued that today’s apps and games play the role that "paintbrushes and tree forts" once did, and cited Fortnite Creative Mode and Roblox Studio as examples of tools that make digital creation accessible to everyone.
The details cited by Reuters describe a system in which users aged 15 and older could create accounts independently. Teenagers aged 13 and 14 would, under the plan, only be able to access services through parent-approved "introductory accounts" with restrictions, while children aged 3 to 12 would only be allowed to use parent-managed child accounts and children under 3 would have no legal access to online games and apps.
What is not yet clear from the available sources is whether the European Union has officially announced the proposal or whether it is still a draft. It is also not confirmed whether the final rules will exactly match the age thresholds and account types mentioned by Reuters.
Timeline
September 14, 2026: Reuters reportedly sees a document in which the EU is working on age rules for digital services.
September 16, 2026: Tim Sweeney responds on X and calls the proposal "terrible for the next generation of humanity."
September 16, 2026: In the same post, Sweeney points to Fortnite Creative Mode and Roblox Studio as examples of accessible digital creation tools.
Background
The debate centers on a possible European framework for age-based access to online services. In the provided sources, the proposal is linked to multiple types of platforms at once: games, social media, video services and AI chatbots.
Epic Games is especially relevant in this discussion because of Fortnite Creative Mode, while Roblox is mentioned in Sweeney’s response because of Roblox Studio. He uses both examples to argue that digital platforms enable not only consumption, but also creation.
Sources
Tweet van @TimSweeneyEpicTweet van @TimSweeneyEpicThis would be terrible for the next generation of humanity. The apps and games of today are the paintbrushes and tree forts of yesterday. Fortnite has Creative Mode, Roblox has Roblox studio, and being a digital creator is in everyone’s reach, till politicians take it away. https://t.co/peNQ2rtudE — Tim Sweeney (@TimSweeneyEpic) September 16, 2026
Tweet van @TimSweeneyEpicTweet van @TimSweeneyEpicThis would be terrible for the next generation of humanity. The apps and games of today are the paintbrushes and tree forts of yesterday. Fortnite has Creative Mode, Roblox has Roblox studio, and being a digital creator is in everyone’s reach, till politicians take it away. https://t.co/peNQ2rtudE — Tim Sweeney (@TimSweeneyEpic) September 16, 2026