Turok: Origins gets co-op, first-person and third-person according to IGN

In brief
- IGN says Saber is positioning Turok: Origins as a modern return for the N64 franchise, with co-op and first- and third-person options.
The game will include co-op and can be played solo or with up to two friends. IGN also reports that players will be able to choose between first-person and third-person.
Willits also mentioned returning elements from earlier Turok games, including the Cerebral Bore, as part of the balance between new and familiar.
What happened
IGN published an interview with Tim Willits about Turok: Origins, in which Saber describes the game as a contemporary reboot of the Turok franchise. The series began in 1996 on Nintendo 64, and that history clearly shapes how the new game is being presented. In the source, Turok is explicitly framed as an original N64-era franchise, which Willits says matters for how Saber wants to position the game.
According to Willits, the goal is to make Turok: Origins accessible to players who do not know the Turok name. He pointed to his own 22-year-old children, who he said had never heard of the franchise. He used that example to argue that the brand is less obvious to a younger generation than it is to players who remember the series from the 1990s.
At the same time, Saber wants to keep recognizable elements for returning players. Willits mentioned the Cerebral Bore and other references to earlier Turok games as examples of that approach. The source describes those returning elements as part of the balance between a modern direction and familiar franchise details.
IGN also says that Turok: Origins will be playable in both first-person and third-person. In addition, the game can be played solo or in co-op with up to two friends. The source does not provide further technical details on how those camera options or co-op will work, but it does confirm that both options are included.
The social context in the supplied material lines up with that co-op focus: the shared tweet refers to the broader trend of hangout games and social play generating a lot of money in the industry, with examples such as PUBG, Fortnite, Warzone and extraction shooters. That tweet is not specifically about Turok: Origins, but it does fit the way co-op is being emphasized in coverage of the game.
Timeline
1996: the original Turok game launches on Nintendo 64 and lays the foundation for the franchise.
2026-09-18: IGN publishes the interview with Tim Willits about Turok: Origins.
2026-09-18: in the interview, Willits cites his 22-year-old children as an example of players who do not know the Turok name.
2026-09-18: IGN reports that Turok: Origins supports first-person and third-person and can be played solo or in co-op.
gamescom 2026: the supplied source context mentions this as a relevant moment around the game coverage.
Background
Turok is an original N64-era franchise, and IGN uses that context for Willits' remark that his 22-year-old children do not know the name. That example underlines why Saber is focusing on accessible entry points for a younger audience. The source draws a direct link between that generation and the choice to present the game more accessibly.
The concrete choices IGN mentions are co-op, the ability to switch between first-person and third-person, and returning references such as the Cerebral Bore. The source gives no details on release window, platforms or the exact implementation of co-op. It also does not explicitly state the total player count, though the wording indicates solo play plus one or two friends.
Willits' comments place Turok: Origins within a broader strategy in which Saber wants to serve both newcomers and existing fans. The reference to the Cerebral Bore is important because it is a recognizable element from earlier entries that directly ties back to the franchise's history. At the same time, the choice to support both first-person and third-person shows that Saber is broadening the game's presentation beyond a single classic camera setup.
The tweet in the source context does not add any game-specific details, but it does provide an industry backdrop for the emphasis on co-op. It describes hangout games and social play as a major and lasting segment of the games industry, with PUBG, Fortnite, Warzone and extraction shooters as examples. That aligns with the way IGN describes Turok: Origins' co-op as part of its appeal to a new generation.
Sources
- IGN: "How Turok: Origins Hopes to Appeal to a New Generation 30 Years After the Original N64 Game"
Sources
Tweet van @BrammflakesTweet van @BrammflakesYou can see this theory in action across the video game industry. While single-player games remain enormously popular, hangout games have generated and continue to generate billions of dollars. Battle royales such as PUBG and Fortnite were built on the back of groups of friends chatting while playing. COVID lockdowns only accelerated the need for video games as social spaces, with Call of Duty battle royale Warzone an early beneficiary. Extraction shooters such as Escape from Tarkov and, more re