World of Warcraft: Forever gets no shared tagging, says Josh Greenfield on 20 September 2026

In brief
- Josh Greenfield says Blizzard will not add shared tagging to World of Warcraft: Forever, keeping the Classic+ approach socially frictional.
Greenfield also said Blizzard may look for other ways to reduce frustration, but shared tagging is not one of them. The discussion centers on a Classic+-style direction for World of Warcraft: Forever.
The source material ties that choice to preserving social friction in the game. The same source set also references reactions from GingiTV, Nobbel87, MrGMYT, and covingtown.
What happened
On 20 September 2026, Josh Greenfield responded publicly to questions about World of Warcraft: Forever. In his post, he said Blizzard must “simply hold the line” on shared tagging, while noting the team could still look for other ways to reduce frustration. The quoted tweet comes from the @AggrendWoW account and is also echoed in other X/Twitter posts in the source set.
The core of the discussion is a system where multiple players can tag the same enemy and still receive rewards. The provided source also links that idea to “shared drops,” but Greenfield only explicitly mentions shared tagging in the quoted text. So the available evidence makes clear that shared tagging was the specific topic of his response, while the connection to shared drops is not separately developed in the source set.
The coverage places that decision within Blizzard’s broader approach to World of Warcraft: Forever, which is described as a Classic+-style project. The source connects the choice to preserving social friction in the game. In the summary of reactions, some players are also said to support the Classic team’s approach, including the line “The Classic team we trust 💙” in MrGMYT’s summarized reaction.
Timeline
20 September 2026: Josh Greenfield says on X/Twitter via @AggrendWoW that Blizzard will not add shared tagging to World of Warcraft: Forever and that the team “simply must hold the line.”
20 September 2026: In the same response, Greenfield says Blizzard may look for other ways to reduce frustration, but shared tagging is not among them.
20 September 2026: The response is shared and discussed online by accounts including GingiTV, Nobbel87, MrGMYT, and covingtown, which are named in the source set as helping spread the discussion.
20 September 2026: The summarized reactions also reference support for the Classic team’s approach, including the quote “The Classic team we trust 💙” and the claim that shared tagging taught players to pay less attention to one another.
22 September 2026: Coverage of Greenfield’s stance appears in the provided source set and is summarized in an IGN article about World of Warcraft: Forever.
Background
The source compares World of Warcraft: Forever with retail World of Warcraft, where multiple players can tag the same enemy for rewards according to the description. That comparison is used to explain why some players would want shared tagging in World of Warcraft: Forever. The source explicitly notes that retail WoW supports this kind of behavior, while the Forever version will not include shared tagging, according to Greenfield.
The summarized reactions to Greenfield’s post also reference support for the Classic team’s approach. The provided evidence names reactions from GingiTV, Nobbel87, MrGMYT, and covingtown. In MrGMYT’s summary, Blizzard’s stance is framed positively, while covingtown says shared tagging taught players to pay less attention to each other and made the game less social.
The available sources also make clear that Blizzard is positioning World of Warcraft: Forever as a Classic+-style experience, but they do not provide a full product specification. The fact report explicitly says it is still unclear how the project differs exactly from existing WoW Classic or retail versions. It also remains unclear which other quality-of-life changes Blizzard will or will not add beyond shared tagging.
The source set further shows that the debate is not only about a technical feature, but also about how Blizzard wants to preserve the game’s social structure. Greenfield’s wording that the team “simply must hold the line” on shared tagging is repeated in the available evidence as the core of that design choice. At the same time, the source does not say Blizzard has already published a full list of allowed or excluded systems.
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Sources
- IGN: article about World of Warcraft: Forever and Greenfield’s statement on shared tagging.
- X/Twitter: post from @AggrendWoW on 20 September 2026 with the quote about shared tagging.
- X/Twitter: reactions from @Gingitv, @Nobbel87, @MrGMYT, and @covingtown summarized in the source set.
Sources
Tweet van @GingitvTweet van @GingitvYep, this. This is one of those things that we simply must hold the line on. I think there are other things we can do to help alleviate some frustration here but shared tagging is not it. It’s hard to see the value in something like this when you are frustrated in the moment but… — Josh Greenfield (@AggrendWoW) September 20, 2026
Tweet van @Nobbel87Tweet van @Nobbel87Yep, this. This is one of those things that we simply must hold the line on. I think there are other things we can do to help alleviate some frustration here but shared tagging is not it. It’s hard to see the value in something like this when you are frustrated in the moment but… — Josh Greenfield (@AggrendWoW) September 20, 2026
Tweet van @AggrendWoWTweet van @AggrendWoWYep, this. This is one of those things that we simply must hold the line on. I think there are other things we can do to help alleviate some frustration here but shared tagging is not it. It’s hard to see the value in something like this when you are frustrated in the moment but… — Josh Greenfield (@AggrendWoW) September 20, 2026
Tweet van @MrGMYTTweet van @MrGMYTTo Blizzard's credit, it seems like a huge portion of WoW Forever players agree with its approach. Most of the replies and quotes of Greenfield's post are along the lines of "The Classic team we trust 💙" from MrGMYT, and "shared tagging taught players to pay less attention to each other and soon became less social" from covingtown.
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