Pro
- Charming and colorful visuals
- Fun co-op gameplay with friends
- Variety in puzzles and levels
Con
- Frustrating for solo players
- Feels like a rehash of the original game
- Challenge can strain relationships during play
review_title
Biped 2 does put forth an admirable effort to continue the adventures of its endearing robotic heroes, Aku and Sila, but it ultimately stumbles in both execution and innovation. The visuals are vibrant and charming, and the unique puzzles can offer a delightful challenge when played with friends. However, playing solo can lead to heightened frustration as the game's design often leans towards punishing, coupled with a sense that this sequel merely recycles ideas from its predecessor without significant updates. Whether you're attempting to navigate tricky levels or manage the chaos that can arise in co-op mode, Biped 2 often feels like more of a strain than an enjoyable escape.
Background information
Despite the praise from some reviewers regarding the cooperative experience, several others criticized its difficulty, lack of innovation, and even the potential for strained personal relationships during gameplay. The mixed reception highlights its limitations, especially for solo players, and raises concerns about replay value compared to the original.
Comments
It's awesome to see Obsidian toying with the idea of a Pillars of Eternity tactics game—imagine those rich narratives and lore translated into turn-based strategies But yeah, launching something new in a well-established genre is a tricky balance, especially with heavyweights like Fire Emblem in the ring.
It's exciting to see Obsidian's interest in expanding the Pillars of Eternity universe into the tactics genre—there's definitely potential for some rich strategic gameplay rooted in its deep lore. However, with the current market being so competitive, it'll be intriguing to see if they can carve out a niche like Fire Emblem has
It’s exciting to hear that Obsidian is considering expanding the Pillars of Eternity universe with a tactics game; I think there's a lot of untapped potential there. However, as Sawyer mentioned, carving out a niche in such a competitive genre will be a real balancing act, especially with big hitters like Fire Emblem dominating the scene.