
3
Dear me, I was...
Aug 01, 2025 1:20 AMPro
- Stunning watercolor-style visuals combined with rotoscope technology.
- Emotionally rich narrative that captures the complexities of life.
- Engaging audio design that complements the visual storytelling.
Con
- Limited interactivity may disappoint some gamers looking for a traditional gameplay experience.
- Some control issues when playing docked.
- Absence of an artbook or soundtrack release outside the game.
Review
Dear Me, I Was… is an extraordinary visual novel that transcends the traditional boundaries of gaming, transforming itself into a poignant piece of art. The combination of Taisuke Kanasaki's breathtaking watercolor visuals and lifelike rotoscope characters creates an immersive experience that immediately captivates players. Throughout the journey of the central character's life, players are treated to a rich tapestry of emotions—joy, sorrow, and personal growth—that resonates deeply. The game's storytelling is enhanced by its gentle piano score, immersing players in a reflective space. Although a few control issues can impede the experience, especially in docked mode, the overall emotional impact is powerful. While its simplistic interactivity might not appeal to everyone, those who appreciate artful narratives and moving tales will find this short journey unforgettable.Background information
Multiple reviews highlight Dear Me, I Was… as a breathtaking emotional experience, praising its artistic approach and storytelling. While some critics noted minor control issues and a lack of traditional gameplay mechanics, the consensus points to its value as an engaging narrative experience, making it a recommended title for fans of animation and emotional storytelling.Screenshots





Written by:
Samira Khan
Samira Khan is a narrative enthusiast with a keen eye for storytelling in games. Her literary approach to game criticism examines themes, character development, and plot structure, earning her a following among gamers who appreciate the art of narrating.
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