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2XKO Launching with Fewer Champions Than Expected—Here's Why

Mar 28, 2025 11:43 AM

Riot Games has confirmed that 2XKO, previously known as Project L, will launch with ten playable champions, a smaller figure than many fans anticipated. During a recent developer Q&A on Discord, game director Shaun Rivera explained that despite the limited roster, delivering the game sooner was a priority over a larger character lineup. Each champion will feature unique abilities and mechanics via a Fuse system, allowing for diverse gameplay experiences. Rivera emphasized that the game will expand post-launch with regular updates and new characters, aligning with live service models seen in other titles.

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The announcement has sparked questions within the community about whether ten champions are sufficient for an engaging experience at launch compared to other fighting game franchises. The upcoming reveals at events like Evo could further shape community expectations.

Will the limited character roster hinder the game's success?

While the initial roster is smaller than competitors, the innovative Fuse system may provide varied gameplay. Additionally, ongoing content updates and new champion releases can further enhance player experiences, potentially mitigating any initial limitations.

2XKO is an intriguing addition to the fighting game genre, developed by Riot Games, known for their successful titles like League of Legends. This game aims to leverage the rich lore and character diversity from the League universe, promising a unique experience that stands apart from traditional fighters. With a focus on community feedback, Riot hopes to refine character mechanics and gameplay dynamics leading up to launch.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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