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“Doom: The Dark Ages’ Director Reflects on Classic Shooter Art”
Feb 22, 2025 3:17 PMDoom: The Dark Ages, the latest installment in the iconic shooter series, draws inspiration from the original Doom in a unique way. Director Hugo Martin likens revisiting the classic game to studying a timeless piece of artwork. The team has noticed that while modern Doom focuses on fast-moving projectiles, the original featured slower-moving projectiles that created a maze-like experience for players. The Dark Ages aims to capture this dynamic, emphasizing movement along the X-axis rather than the vertical Y-axis, deviating from the high-speed action of Doom Eternal. This upcoming title is set for release on May 15 for PS5, Xbox Series X/S, and PC.
What are the key gameplay differences between Doom: The Dark Ages and the original Doom?Doom: The Dark Ages emphasizes slower projectiles that create mazes within the game, contrasting with the rapid fire of modern Doom titles. This allows for different player tactics, focusing on horizontal movement and strategic dodging rather than quick vertical movements.
Doom is a seminal first-person shooter that has significantly influenced the gaming landscape since its release in 1993. Known for its fast-paced action, dark atmosphere, and groundbreaking graphics, it has pioneered gaming mechanics that have become standard in the genre. With various sequels and spin-offs over the years, the franchise remains a cornerstone of gaming history, revered by both new players and seasoned veterans.
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Jordan Keats
Jordan Keats is a former professional gamer turned journalist, whose competitive background gives them a unique perspective on esports and multiplayer games. Jordan's expertise in strategy and game mechanics is unmatched, offering readers a deeper understing.
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It’s refreshing to see Doom: The Dark Ages embrace a more deliberate, maze-like approach to combat, harkening back to the original’s strategic pacing. This shift to horizontal movement could make for some intense, tactical gameplay that feels both nostalgic and innovative for the series.
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It’s cool to see Doom: The Dark Ages take a step back to its roots with slower projectiles and a focus on horizontal movement—feels like a fresh twist while still honoring the classic vibe. I’m curious how this shift will balance nostalgia with modern expectations, especially for players used to the breakneck pace of Doom Eternal.