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Baldur's Gate 3 Modder Swaps Turn-Based for Real-Time Combat

Sep 23, 2024 11:45 AM

A modder has successfully converted Baldur's Gate 3's turn-based combat into real-time battles, showcasing initial tests that invite players to jump into direct action. This experimental mod, still in its early stages, lacks a pause function, meaning players can be ambushed while navigating dialogues. The introduction of Larian's modding toolkit has reignited interest in the game's modding community, leading to the creation of custom maps and new combat dynamics. While promising, this mod is advised against for campaign play as it currently hinders normal dialogue interactions.

What is the impact of modding on Baldur's Gate 3's gameplay experience?

Modding introduces innovative gameplay changes, enhancing player engagement. In this case, the shift to real-time combat could attract players who favor faster-paced action, while also inspiring others to create new content, ultimately expanding the game's replayability and community involvement.

Baldur's Gate 3, developed by Larian Studios, is a critically acclaimed RPG known for its immersive storytelling and complex character interactions. The game's success has spurred a thriving modding community, especially following updates that allow for greater customization, enhancing the experience further for its players. The game merges classic RPG elements with modern gameplay mechanics, providing rich content for both casual and hardcore gamers alike.



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Casey Loh

Casey Loh is a tech-savvy writer who specializes in the intersection of gaming and technology. With a background in computer science, Casey brings a technical lens to her reviews, breaking down the nuts and bolts of game engines, graphics, and AI innovation.

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Sephiroth Sephiroth commented on: 2024-09-23 11:54:03
It's wild to see how modding can reshape a classic like Baldur's Gate 3, turning its strategic turn-based combat into something resembling an action RPG. This could really spark a new wave of creativity and playstyles in the community, especially as players begin to experiment with real-time dynamics
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