Baldur's Gate 3 has made waves not only for its gameplay but also for the quirky behind-the-scenes stories shared by its developers. Recently, Larian Studios revealed a humorous anecdote regarding the animation process for a tentacle-stroking scene involving the Emperor. The studio's senior cinematic artist used the reference of stroking a pack of Oreos to create the animation for this intimate moment in the game. This playful revelation has stirred quite a reaction among fans, blending culinary humor with game design.

What inspired the developers of Baldur's Gate 3 to use a biscuit for animation reference?

The developers, specifically senior cinematic artist Elodie Ceselli, humorously shared that the motion for the tentacle-stroking animation was inspired by stroking a pack of cream-filled Oreos. This lighthearted approach to animation brought a unique touch to the intimate scene in the game.

Baldur's Gate 3 is a critically acclaimed RPG set in the Dungeons & Dragons universe, recognized for its deep storytelling and player choice mechanics. The game has been well-received on platforms including PlayStation 5, Xbox Series X/S, and PC, drawing players into its rich narratives and character interactions. With over 100 hours of gameplay, fans have found numerous ways to connect with their in-game partners, making these quirky behind-the-scenes stories all the more entertaining.