Remedy Entertainment has revealed new details regarding their upcoming game, Control Resonant, set to release in 2026 across major platforms. Fans of the original Control will not play as Jesse Faden, who was the protagonist in the previous game, but rather follow the story of her brother, Dylan. Despite Jesse's significant role in the narrative, the game emphasizes melee combat with a shapeshifting weapon called the Aberrant and moves away from a traditional Soulslike format, instead offering an action-RPG style with unique combat mechanics. The game features zones rather than an overwhelming open world, aiming for a less stressful exploration experience with bite-sized quests tied to the main narrative. Control Resonant is designed to provide players with a robust emotional storyline and character interactions, particularly between Dylan and new character Zoe De Vera, an FBC agent.
nWill Jesse Faden be a playable character in Control Resonant?No, Jesse Faden will not be a playable character in Control Resonant, although she will have a significant presence in the story. The game focuses on Dylan's journey instead.
nIn the original Control, players explored the mysterious Oldest House, a location filled with supernatural phenomena. The narrative and gameplay style combined elements of action-adventure, environment exploration, and puzzle-solving, which garnered critical acclaim. Control Resonant aims to build upon this foundation while shifting towards a more melee-oriented combat system and a narrative focused on familial relationships.
Comments
Switching protagonists is a gutsy move, but focusing on Dylan's story and that new shapeshifting weapon has me intrigued. The shift to more intimate zones and emotional storytelling could really make this feel like a fresh yet familiar dive back into the FBC's weird world.
Switching to Dylan's perspective feels like a bold move, but I'm curious if the shift to melee combat will capture the same eerie magic as Jesse's telekinetic chaos. At least the focus on zones over a sprawling open world sounds like a smart way to keep the FBC's weirdness feeling intimate and less overwhelming.