The newest game from Moon Studios, "No Rest for the Wicked," has garnered mixed reactions upon its Steam Early Access launch. While it was anticipated for its offline playability and lack of microtransactions, the early access state has raised concerns among players. Issues cited include the inability to remap controls, limited graphics settings, and performance drops. Nevertheless, the game features resolution scaling and a dynamic resolution option. Moon Studios has acknowledged these issues and assured players that updates are on the way.

Aside from the technical aspects, gameplay mechanics have also caused division. The game, initially compared to Diablo-like RPGs, presents a mix of elements from Soulslikes, survival games, and roguelites, leading to confusion and dissatisfaction among players. Complaints revolve around weapon durability, a fixed camera perspective, punishing fall damage, and limited healing options tied to survival mechanics. Despite these early hiccups, Moon Studios has actively engaged with the community to address their concerns.

What are the current player thoughts on Moon Studios' "No Rest for the Wicked"?

Players are currently giving "No Rest for the Wicked" a mixed reception, citing issues with the early access build and unexpected gameplay mechanics. However, many are hopeful for improvements based on the developer's proactive communication.

"No Rest for the Wicked" is a significant release given Moon Studios' previous success with "Ori and the Will of the Wisps," which remains their biggest Steam launch to date. Known for their beautiful artwork and engaging storytelling, Moon Studios has set a high bar for their games. The early access phase is a testing ground for them, as they work to refine the game's mechanics and performance based on player feedback, aiming to meet the high expectations set by their earlier work.