Cyberpunk 2077's creative director recently addressed fan discussions regarding the game’s Act 1, where players bond with the character Jackie Welles. Many fans believe that extending this act could enhance the gameplay experience, yet the director, Igor Sarzynski, contested this notion, comparing it to wanting more time on Tatooine with Luke Skywalker before delving into the Jedi storyline. Sarzynski explained that the vague goal of Act 1, which revolves around reaching the top, could lead to an unfocused experience if prolonged. He acknowledged the players’ desire to spend more time with Jackie, as shown by some players dedicating 20 hours in the Watson area. However, he maintains that the game struck an appropriate balance in storytelling and playtime. As anticipation builds for Cyberpunk 2, which promises a new city alongside Night City, the debate continues regarding the timing and pacing within the narrative.

Would extending Act 1 of Cyberpunk 2077 have improved the game?

No, extending Act 1 would likely have made the experience meandering and unfocused, according to creative director Igor Sarzynski. The narrative’s stakes and goals serve a critical role in keeping the gameplay engaging, as players progress through the overall storyline efficiently.

Cyberpunk 2077, developed by CD Projekt Red, initially released in December 2020 to mixed reviews, primarily due to technical issues. Over time, it has garnered a dedicated fanbase, particularly for its rich world-building and character development. The sequel, Cyberpunk 2, is set to evolve this universe with new elements, including the introduction of a new city that captures a dystopian feel reminiscent of a flawed Chicago, expanding the lore and gameplay possibilities for fans eager to dive deeper into this cyberpunk world.