The upcoming sequel to Cyberpunk 2077, codenamed Project Orion, aims to introduce "the most realistic and reactive crowd system in any game to date" according to a recent job listing from CD Projekt. The studio is expanding its team at its new Boston office, seeking to enhance the game's NPCs and overall immersion. A key role being advertised is for a lead encounter designer, focusing on crafting engaging interactions for these crowds, particularly following criticisms of the original game's NPC behaviors. As anticipation builds, fans debate whether CD Projekt can surpass the impressive crowd dynamics seen in titles like Red Dead Redemption 2, especially with the release of GTA 6 on the horizon.

Will Cyberpunk 2077's sequel really have the most advanced crowd system ever?

While CD Projekt aims for groundbreaking advancements in NPC behavior, achieving unprecedented realism in crowd systems poses significant challenges, especially in comparison to industry leaders like Rockstar Games. The gaming community remains skeptical yet hopeful, keeping an eye on developments as more information emerges.

Cyberpunk 2077, released in late 2020, was praised for its narrative depth and richly designed world but faced criticism for its technical glitches and NPC interactions at launch. The sequel's development, utilizing lessons learned from the first game's reception, aims to create a more immersive experience that addresses these shortcomings, potentially solidifying CD Projekt's reputation in the AAA gaming landscape.