David Gaider, a veteran of the Dragon Age series, has expressed concern about EA's direction for the franchise following the underperformance of Dragon Age: The Veilguard. In response to EA's suggestion that a live-service model could improve sales, Gaider advocates for a focus on strong single-player experiences, drawing inspiration from the success of Baldur's Gate 3. He argues that the audience for Dragon Age remains eager for narrative-driven gameplay, rather than repetitive, monetization-heavy models. Gaider emphasizes that the essence of what made Dragon Age successful should be prioritized, rather than pursuing trends that do not resonate with the loyal fanbase.

What does David Gaider recommend for the future of Dragon Age?

Gaider recommends that EA take a page from Baldur's Gate 3, focusing on delivering robust single-player experiences that prioritize storytelling and character development over live-service models.

Baldur's Gate 3, developed by Larian Studios, has set a high standard for single-player RPGs, showcasing the potential for deep narrative experiences without the need for live-service elements. Its success highlights a growing demand for games that prioritize storytelling and player choice, contrasting sharply with the sentiment behind some of EA's current strategies for their franchises.