In a recent interview, Konrad Tomaszkiewicz, director of the upcoming role-playing game The Blood of Dawnwalker, addressed the controversial role of AI in game development. While the game utilized AI to assess vocal performances before hiring voice actors, Tomaszkiewicz emphasized that AI should assist, not replace, human creativity. He argued that truly captivating games require a human touch to evoke emotions and tell compelling stories. Blood of Dawnwalker, featuring a half-vampire protagonist, is set for release on PC, PS5, and Xbox Series X|S next year, allowing players to navigate a world without a structured main quest.

What is The Blood of Dawnwalker about?

The Blood of Dawnwalker is a vampire-themed RPG where players control Coen, a character with 30 days to save his family. Set in a vast open-world environment, the game offers freedom with no main quest, allowing players to explore and decide their paths.

The Blood of Dawnwalker marks a significant entry in the RPG genre, especially given Tomaszkiewicz's notable background as the director of The Witcher 3: Wild Hunt. His previous experience with CD Projekt Red showcases his ability to craft engaging narratives and intricate game mechanics. With the ambition of blending innovative AI usage with heart-driven storytelling, Blood of Dawnwalker aims to set new standards in role-playing games.