
EA Bids Farewell to Remote Work, Demands Office Comeback
May 15, 2025 11:31 AMEA has announced a new in-office work policy requiring local employees to return to the office at least three days a week, effectively phasing out remote roles. This hybrid model primarily targets employees within a 30-mile radius, while those outside will maintain remote work unless specified otherwise. EA's CEO, Andrew Wilson, emphasized that in-person collaboration cultivates creativity and fosters innovative breakthroughs. As a transition, the existing remote work exemptions may be revoked over the next two years, creating uncertainty for many staff members about their future working arrangements.
How will EA's new remote work policy affect employees and the gaming industry?EA's new policy will require a significant number of employees to adapt their work habits, potentially leading to discontent among those who prefer remote work. The gaming industry has seen a broad push for in-office returns, mirroring trends in many sectors. As gaming companies like Rockstar and Activision faced backlash for similar strategies before, EA's approach may influence how other corporations manage hybrid work strategies in the future.
EA, known for popular franchises such as The Sims, FIFA, and Madden NFL, has been a key player in the video game industry for decades. The company's pivot towards in-person work highlights a growing trend among gaming companies to prioritize collaborative environments, especially after a long period of remote work due to the pandemic. This strategic shift may significantly impact the work culture within the gaming sector, affecting everything from game development timelines to employee satisfaction.

Alex Riverton
Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.
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EA’s push for in-office work feels like a risky roll of the dice—forcing devs back might spark creativity or just burnout. Either way, the gaming industry’s WFH experiment isn’t over, but EA’s move could set the tone for how other studios play it.

Ah, the classic 'collaboration breeds creativity' argument—guess we'll see if that holds up when devs are stuck in traffic instead of polishing those last-minute patches. Meanwhile, remote employees outside the 30-mile radius are probably feeling like they won the lottery... for now.