Epic Games CEO Tim Sweeney has attributed the recent performance issues in Unreal Engine 5 games to developer practices, claiming that studios focus too heavily on high-end hardware first without prioritizing optimization. This approach has led to stuttering and frame rate issues in titles like Metal Gear Solid Delta Snake Eater and Wuchang: Fallen Feathers. Sweeney emphasized the need for developers to begin optimization early in the development process, proposing that Epic will strengthen support for automated optimization and enhance developer education. Sweeney recognized the increasing complexity of modern games and suggested that collaboration between engine makers and game teams is essential for better performance across a range of devices.

What are the main performance issues developers are facing with Unreal Engine 5?

Developers are experiencing stuttering and poor frame rates in games due to their focus on optimizing for high-end hardware rather than addressing performance issues for lower-spec devices early in the development cycle. Epic Games is looking to improve this by educating developers and enhancing automated optimization support.

Unreal Engine 5 is the latest iteration of Epic Games' widely-used game engine, renowned for its graphical capabilities and flexibility. Since its launch, it has been used by numerous studios to create visually stunning games, although the complexity of developing for various hardware configurations has presented challenges. For instance, titles like Metal Gear Solid Delta Snake Eater are now facing backlash due to performance issues, highlighting a growing concern for optimization standards within the gaming industry.