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Ex-Concord Developer Responds to Bungie's Marathon Critique

Apr 15, 2025 8:56 AM

A former developer from the cancelled game Concord has addressed criticisms about Bungie's newly revealed shooter Marathon. Responding to negative comparisons, the developer urged fans not to blame future projects for past failures, emphasizing the hard work developers put into their games. Bungie recently announced that Marathon will launch on September 23, 2025, amidst mixed reactions to its visuals. The developer expressed hope for Marathon's success, acknowledging Concord's shortcomings, and asking gamers for kindness toward developers in the industry.

What happened to Concord and how does it relate to Marathon?

Concord was part of Sony's live-service strategy but failed dramatically, leading to its online removal shortly after launch due to poor reception. This failure resulted in the closure of developer Firewalk Studios. In contrast, Bungie is now pinning its hopes on Marathon, aiming to showcase its expertise in online shooters and revive interest in live-service games.

Marathon marks a significant return for Bungie, a studio known for its acclaimed Destiny franchise. The game aims to blend innovative gameplay with a new live-service structure, highlighting Bungie's commitment to evolving the first-person shooter genre. With the recent success of Helldivers 2 as PlayStation's fastest-selling title, expectations are high for Marathon to deliver a fresh, engaging experience in competitive online gaming.



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Jordan Keats

Jordan Keats is a former professional gamer turned journalist, whose competitive background gives them a unique perspective on esports and multiplayer games. Jordan's expertise in strategy and game mechanics is unmatched, offering readers a deeper understing.

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Mr. Bison Mr. Bison commented on: 2025-04-15 09:06:08
Man, it's wild seeing Bungie step back into the Marathon universe after all these years—hope they bring that Destiny magic to the table. Also, shoutout to devs putting in the work; live-service games are tough, but one flop shouldn’t define the whole genre.
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