Former PlayStation executive Shawn Layden suggests that Microsoft may adopt a multiplatform strategy similar to Sega's, focusing less on console exclusives and more on software development. Layden points out that Microsoft's recent releases on rival platforms indicate a significant shift in strategy, which could diminish the traditional marketing tactic of creating "fear of missing out" (FOMO) among gamers. As development costs rise, embracing a multiplatform approach could be economically beneficial for Microsoft, akin to Sega's transformation into a software-only company.

nCan Microsoft succeed with a multiplatform strategy similar to Sega's?

Yes, Microsoft can succeed with a multiplatform strategy, as it allows the company to reach a wider audience and adapt to increasing game development costs. By focusing on software rather than hardware exclusivity, Microsoft can maintain its relevance in the competitive gaming landscape.

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Historically, Sega transitioned from a console manufacturer to a software-centric company after the commercial failure of its Dreamcast. This marked a significant shift in the gaming industry and opened the door for Sega to thrive through titles across various platforms. Hence, Layden's comparison of Microsoft's current trajectory to Sega's past suggests that a similar path could benefit Microsoft amid evolving market demands.