
F-Zero GX on Switch 2 Needs Remapping to Be Playable
Jun 06, 2025 11:56 AMF-Zero GX has been released on the Nintendo Switch 2 as part of its GameCube collection, but players are encountering serious control issues that make the game nearly unplayable. The default settings map acceleration to the A button and boost to the Y button, which means players must press both at the same time to effectively boost. This is particularly challenging in a fast-paced racing game where quick reactions are essential. Fortunately, players can easily remap controls to better suit their needs, such as swapping boost with brake or using alternative buttons to simplify gameplay. Additionally, Nintendo encourages using the GameCube controller, which can be quite expensive. F-Zero GX, originally developed by Sega and released in 2003, symbolizes the nostalgia for classic racing games, especially for fans who have awaited a console version since the last mainstream entry in the series.
What control configurations work best for F-Zero GX on Switch 2?The best control configurations for F-Zero GX on Switch 2 include remapping the boost function from the Y button to either the B or X buttons. This allows players to accelerate with the A button while easily accessing boost without conflicting with braking controls. Using the L button for boost is also a viable option as it is unused by default.

Alex Riverton
Alex Riverton is a seasoned journalist with over a decade of experience in the gaming industry. Known for their in-depth analysis and hands-on previews, Alex has built a reputation for insightful commentary on gameplay mechanics and storytelling in videogames.
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