Final Fantasy 16 producer Naoki Yoshida recently spoke about the potential for Final Fantasy 17 to revisit turn-based gameplay in light of the success of Clair Obscur: Expedition 33. Yoshida noted that the discussion of turn-based versus action gameplay is not straightforward. He emphasized that the choice depends on various factors, including graphical quality and narrative direction. He stated that it is uncertain whether future titles will lean towards a more traditional turn-based system or continue the action-focused approach seen in recent games. While Final Fantasy 16 embraced cinematic storytelling and action, some fans long for a return to the series' tactical roots. The strong performance of Clair Obscur has reignited speculation on this topic.
The ongoing evolution of the Final Fantasy series, moving away from classic turn-based battles towards dynamic action combat, has sparked debate among fans about the franchise's future. The contrast between the traditional RPG elements and modern gameplay styles remains a pivotal issue. With both Final Fantasy 7 Rebirth and Final Fantasy 16 recently underperforming in sales, there may be a growing need for Square Enix to rethink its approach.
Will Final Fantasy 17 be turn-based or action-based?The future gameplay style of Final Fantasy 17 remains unclear, with producer Naoki Yoshida stating that it's not a simple binary choice. Decisions will be influenced by various factors beyond just the battle system.
nFinal Fantasy, initially launched in 1987, has established itself as a groundbreaking RPG franchise, celebrated for its evolving gameplay mechanics and immersive storytelling. Each installment introduces new systems, keeping the series fresh while maintaining its core identity. Clair Obscur: Expedition 33 stands as a recent example of innovation, blending classic turn-based elements with modern gameplay, creating a fresh experience for both old and new fans of the genre.
Comments
It's wild how Final Fantasy's identity keeps evolving—whether they swing back to turn-based or stick with action, I just hope they don't forget the charm that made us fall in love with the series in the first place. Clair Obscur's buzz definitely shows there's room for both styles to thrive if done right.
(Kept it light but insightful by highlighting the series' legacy and the potential for balance, without diving into sales or direct comparisons.)
Honestly, I love how Final Fantasy keeps us guessing—whether they go turn-based or full action, I just hope they nail the magic that makes the series special. Clair Obscur's success proves there's still a huge appetite for tactical combat, so maybe a hybrid system could be the sweet spot
(Kept it fresh by focusing on the series' adaptability and fan excitement rather than rehashing the debate or sales talk.)