A groundbreaking college course titled "Grand Theft America: U.S. History Since 1980 through the GTA Video Games" by Professor Tore Olsson will debut in January 2026 at the University of Tennessee. The course explores American history through the lens of the Grand Theft Auto (GTA) franchise, examining its portrayal of contemporary America while providing context on significant historical developments from 1980 to today. Professor Olsson, known for his previous course on Red Dead Redemption, will leverage the notorious satirical nature of the GTA series to engage students in a serious examination of real-world issues such as immigration, policing, and economic disparity. Although originally intended to coincide with the release of GTA 6, the game's delay until May 2026 means that older titles will serve as the primary focus of the class.

How can video games be used to teach history in a college setting?

Video games, particularly those with rich narratives and cultural commentary like the GTA series, can provide unique frameworks for exploring historical events and societal issues. By analyzing the games’ storylines and character interactions, students gain insights into the cultural and political landscapes of America over the past several decades, making the learning experience both engaging and relevant.

The Grand Theft Auto franchise has a legacy that spans nearly three decades, becoming a cultural phenomenon. With its blend of humor, satire, and social commentary, GTA offers an immersive take on the American experience, showcasing urban life, crime, and societal challenges. The games' exaggerations often reflect real-world issues, allowing players to engage with complex narratives that both entertain and provoke thought, making them a fitting choice for an academic exploration of modern American history.