FromSoftware's Hidetaka Miyazaki shared insights on how George R. R. Martin's initial world-building for Elden Ring diverged significantly from its final form. Though Martin contributed to the lore, Miyazaki highlighted that the studio's narrative team greatly expanded and reimagined these elements, potentially leading to a version of the game that Martin might not fully recognize. In an interview, he emphasized the importance of providing players with a coherent experience through the map and level design, allowing them to piece together the fragmented lore. Despite changes, Miyazaki expressed pride in Elden Ring's unique qualities. Martin had previously acknowledged that he hadn't played the game but found it visually impressive.

How did George R. R. Martin contribute to Elden Ring's development?

George R. R. Martin provided foundational lore for Elden Ring but did not participate in its elaborate expansion. FromSoftware's team took his initial concepts and built a more complex narrative that ultimately may differ from Martin's original vision.

Elden Ring, which debuted in February 2022, quickly became a critical and commercial success, noted for its expansive open world and intricate lore. The collaboration with Martin, known for his intricate storytelling in the A Song of Ice and Fire series, added credibility and intrigue to the game's mythos, creating a rich backdrop for players to explore.