IO Interactive CEO Hakan Abrak has voiced disappointment over the troubled launch of the action game MindsEye by Build A Rocket Boy. The game faced significant backlash from players, filled with technical issues and a poor reception which led to concerns about the studio's future. Abrak mentioned that IOI initially aimed to support the game's distribution, acknowledging the potential in its concepts. However, the launch fell short of expectations, prompting questions about IOI Partners’ future publishing strategy. The negative reaction led to speculation about possible sabotage against the studio, which Abrak dismissed. Now, both companies are focusing on reclaiming player trust through ongoing updates and new content.

What went wrong with MindsEye's launch?

MindsEye’s launch suffered from a slew of technical problems and low-quality narrative elements that left players dissatisfied, exacerbated by leadership changes within Build A Rocket Boy right before the release. These issues directly impacted the game's overall reception, leading to harsh reviews that highlighted its inadequacies.

MindsEye, developed by Build A Rocket Boy, is an action game that was released amid high expectations due to its ambitious concepts. However, it quickly became infamous for its lack of polish and engaging content. The game’s issues are particularly notable as it attempted to carve a niche in a competitive market, but its failure has raised questions about the viability of similar partnerships in future projects for IO Interactive, known for the successful Hitman franchise.