Josef Fares, the director known for his award-winning games It Takes Two and Split Fiction, shared his perspective on the rising role of AI in game development during a recent interview. He acknowledged the growing adoption of AI tools, particularly for animation, as reported by Unity. Fares expressed a cautious optimism about using AI if it helps convey a developer's vision. However, he voiced concerns about generative AI, suggesting it may have limitations. Fares believes that despite advancements, a human vision is essential in game development, and he does not foresee AI completely taking over the creative process. He also defended EA against negative criticism, remarking that the company deserves more recognition for its efforts.

Will AI take over game development in the future?

While AI is increasingly integrated into game development processes, Josef Fares emphasizes that it will not replace the creative vision that human developers provide. He suggests that collaboration with AI can be beneficial but insists that the ultimate direction and ideas must come from people.

It Takes Two, developed by Hazelight Studios, received widespread acclaim for its innovative co-op gameplay and storytelling. The game showcases how collaboration can enhance the gaming experience, a theme that aligns with Fares' views on maintaining human creativity in a technology-driven future. As AI continues to evolve, its integration into gaming will require careful consideration to balance innovation and artistic direction.