Hideo Kojima revealed that he and Vince Zampella discussed creating a first-person shooter (FPS) version of Metal Gear following the release of Metal Gear Solid 4. This revelation came during a tribute to Zampella at the DICE Summit 2026, where Kojima highlighted the advice and support he received from Zampella throughout his career. Although the FPS project never materialized, Kojima incorporated elements from Zampella's work at Respawn Entertainment into his own studio, Kojima Productions. Zampella, the co-creator of Call of Duty and founder of Respawn, significantly impacted the gaming industry, known for titles like Titanfall and Apex Legends.
What was the original discussion about an FPS version of Metal Gear?Hideo Kojima and Vince Zampella discussed creating a first-person shooter version of Metal Gear after the release of Metal Gear Solid 4, although the project never came to fruition.
Metal Gear Solid, originally released in 1987, quickly became a classic series known for its innovative gameplay, storytelling, and cinematic presentation. Kojima's unique approach to game design set a new standard within the gaming industry, influencing countless developers. The franchise's focus on stealth mechanics and narrative depth paved the way for a lasting legacy, making the idea of an FPS version an intriguing yet unrealized concept.
Comments
No comments yet. Be the first to comment!